Ocean Kingdom
Rulers of the deep seas. Led by Prince Orcan and the Sharklord, their warriors wield tridents and hydro-tech armor forged in underwater forges.
After Humans
Two thousand years after mankind vanished, the beasts inherited the earth. They evolved. They built kingdoms. They waged wars. They became legends.
A cataclysmic earthquake shattered the continents and wiped humanity from existence. In the millennia that followed, animals evolved into Neo-Sapiens — intelligent, powerful beings who walk upright, forge weapons, and command the elements.
They carved six great kingdoms from the ruins of the old world, each defined by its terrain, its creatures, and its code of war. A seventh force — the Rebels — answers to no throne.
The humans are gone. The beasts remember nothing of them. But their ruins remain — monuments to a forgotten age.
Each kingdom commands a territory, an army, and a destiny. Their wars shape the world. Their champions become legends.
Rulers of the deep seas. Led by Prince Orcan and the Sharklord, their warriors wield tridents and hydro-tech armor forged in underwater forges.
Guardians of the frozen heights. From the panther-like Shadowstalk to the fiery Coyoshe, they fight with ferocity under moonlit skies.
Pharaohs of the burning wastes. King Tutan Kabra rules with eternal life, his cobra army striking with neurotoxic precision.
Kings of the golden grasslands. The Iron Lion leads a pride of armored warriors who charge with the fury of a thousand hooves.
Shadows of the ancient forest. Chimp-Chuck and his guerrilla fighters strike from the treetops with bone armor and venomous precision.
Terrors of the wetlands. Prince Le-Frog commands amphibious warriors who emerge from fog and quicksand, leaving only silence.
Outcasts from every clan, united by defiance. They answer to no throne and fight with stolen weapons and savage cunning.
Every card is a window into a living world. Royals command 250 HP and three evolution levels. Over 450 cards to discover, collect, and master.
King Tutan Kabra
Royal — Desert Kingdom · PWR 140
Prince Dark Sting
Royal — Desert Kingdom · PWR 120
Queen Shock Fox
Royal — Desert Kingdom · PWR 110
Four card types — Beasts, Equipment, Castles, and Weather — create infinite strategic depth.
Twin Blades
Once a member of the now disgraced Coyote clan, the pink-furred Coyoshe roams the Mountain Kingdom as a skilled assassin. As charming as she is fierce, this warrior has sworn vengeance on the Bat Clan who wronged her people.
Battering Ram
A bighorn ram whose butting headbutt can shatter walls. Ramizard wields the Battering Ram with 60 attack power and Mountain Might as his special. The undisputed ruler of the peaks, his kingdom stands as an impregnable fortress.
Night Strike
A panther of the deep shadows, Prince Shadowstalk is the silent blade of the Ocean Kingdom. His Night Strike ability lets him ambush from the darkness, and his sleek black armor makes him invisible in the depths of night.
"The Legend of the Falling Star"
From comic series to animated chronicles, the world of the Neo-Sapiens has been told across mediums — each chapter revealing deeper truths about the clans, their origins, and the dark forces that threaten everything they've built.
Some worlds are forgotten. Others refuse to die.
Beast Clans was born from the vision of creators who believed that the story of evolved animals building civilizations in humanity's ruins deserved to be told with ambition, artistry, and heart.
This is that story — waiting to be rediscovered.